From FIFA Soccer to Mechwarrior, James Bond, and a variety of IPs and titles in-between, Daniel Dociu's artistic work in the field of game art spans decades. More recently, however, Daniel's artistic vision has helped imbue Guild Wars and its expansions with a style that is unique among MMORPGs since the very beginning.
As we learn more about Guild Wars 2, a project that is gargantuan in scope when compared to its predecessor, we've also been exposed to some incredible concept art from Daniel and his sizeable team. That art, the vision behind it, and the inner-workings of the ArenaNet art department - these topics are the subject of our latest exclusive Guild Wars 2 concept art Q&A with Daniel Dociu, Chief Art Director.
As we learn more about Guild Wars 2, a project that is gargantuan in scope when compared to its predecessor, we've also been exposed to some incredible concept art from Daniel and his sizeable team. That art, the vision behind it, and the inner-workings of the ArenaNet art department - these topics are the subject of our latest exclusive Guild Wars 2 concept art Q&A with Daniel Dociu, Chief Art Director.
Head on over to TenTonHammer.com for the full article!
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