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  • MMORPG.com: Guild Wars 2 Dynamic Events Interview

    Hot on the heels of yesterday's dynamic events system reveal, MMORPG.com's Jon Wood had the chance to ask ArenaNet lead content designer Colin Johanson a few questions. In this in-depth interview Johanson summarizes the dynamic event system and discusses just how big a role this new system will play in Guild Wars 2.

    The buzz surrounding GW2 just keeps building and if ArenaNet can deliver on even half of the ideas they're working on then they may have that breath of fresh air the mmo community have been in need of for quite some time now.

    In Guild Wars 2, when a dynamic event ends, the game will be changed as a result of the event occurring. The event will then chain and cascade out into other events that occur as a direct result of the outcome of the previous event, creating a world where the content is dynamic and changes based on player participation and activity. You’ll never encounter a point in Guild Wars 2 where you complete a task and a timer pops up and says, “4 minutes until the thing you just did happens again.” It breaks your sense of immersion and gives you a sense that things you do in the game world don’t really matter.
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