Ree Soesbee: "It's less like 'quests' like you see in a traditional MMO and it really is more like a story. You're not going to find an NPC with a quest hanging over his head and go talk to him and find out what he wants
"Every story has at least one moment of choice where you are deciding, and sometimes the decision can be very difficult. One of the human storylines is that the bad guys have decided to attack an orphanage and a military hospital. You only have time to save one, and so in the storyline you pick which one you are going to, someone else is going to go to the other.
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