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  • Guild Wars 2 personal story: Massively's interview with Ree Soesbee


    Massively.com's Rubi Bayer was at it again today, In this the latest of her Guild Wars 2 interview's she spoke with Lore & Continuity Designer Ree Soesbee about some of the finer points of home instances and character creation.

    Massively: The announcement of a home instance in your racial capital city is exciting news and, from the details given, it sounds like ArenaNet has taken traditional MMO personal housing and greatly improved it. How detailed is the personalization in home instances? It's a given that a Charr will have a completely different style of home than an Asura, but will a Sylvari Elementalist have a different style than a Sylvari of a different class? What sort of differences would we see between the home of a friendly, outgoing character and an introverted one, for example?
    Ree Soesbee: Your home instance (which consists of an area about the size of a city block, within your character's racial city, where you have the racial equivalent of a house – a lab, for the asura, for example – several streets, some merchant's areas, and other city-like things) will reflect your character's victories, their accomplishments, and the people they meet in the game. It will not reflect your class, except where your class contributes to the storylines you receive in the game. Your character's personality might change your storyline, making a difference in the characters you choose to meet and befriend, and that might affect the home instance by having different people show up to visit you there.
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