GW2S: If events scale according to number of active players, how exactly does that happen without killing the immersion? Let's say 3 golems are attacking a house defended by one player; how do more of them appear if another player joins the fight? Does the next wave just spawn somewhere nearby, or does this happen in a more discrete way?
Regina: Event difficulty can scale in a couple of ways. The next wave could have more monsters, higher level monsters, or both (depending on how much the event needs to scale). Or, monsters can “unlock” new abilities when the scaling factor increases, which could cause them to summon reinforcements or increase their overall power level.
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