
"Killing Time Without Killing", well said in a new interview made by IGN's Shank. We know Guild Wars 2 will empower the social activities within the game, now we are getting some concrete information about how some of these are done. Side-activities besides slaying monsters, which sounds like music in most people's ears as many MMO's forget to bring entertainment outside the battlefields. In this interesting interview many of these features are discussed for the first time. From combat activities, a shooting range, carnival to instruments to play!
Besides this you can find some more interesting facts about achievements & feats, personalities and the maps in GW2.
Guild Wars 2 is set to contain activities. That is, things that players can do that have no bearing whatsoever on the game's storyline or the characters progression, and which are not altered by such either. They are there purely for fun and variety – to give players who are burnt out from monster slaying an opportunity to do something that feels different, while staying within the scope of the game world with the ability to set out with (or against!) your buddies.
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