
Professions, skills, combat, it's all nice and cool, but what about the voice-overs and dialogues in Guild Wars 2? To answer this Bobby Stein, the Lead Writer for Guild Wars 2, put together a new ArenaNet article giving us a better view on how we will experience this in the game.
The best thing of all, is that a nice audio preview is included in this new article. I must say I'm very impressed by the quality of the voice actor and the things he talks about.
We’ve learned through experience that text bubbles fail miserably without audio.
They remind you that you’re playing a game, that your characters are lifeless, soulless, and silent. In a fight, word balloons serve as little more than protest signs that taunt your enemies. This isn’t news to anyone who plays video games. What is news is that we’re crossing that proverbial picket line into the 21st century and giving our characters voices. Entire cities of them.
They remind you that you’re playing a game, that your characters are lifeless, soulless, and silent. In a fight, word balloons serve as little more than protest signs that taunt your enemies. This isn’t news to anyone who plays video games. What is news is that we’re crossing that proverbial picket line into the 21st century and giving our characters voices. Entire cities of them.
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