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  • Guild Wars 2 Q&A - Adventuring Parties, Story, Choices, and PVP | GameSpot

    There's a new interview on GameSpot on Guild Wars 2. To mine and other's delight they've been able to get a few more details on the PvP part of the game. Tactical team-based, Server vs Server battles, sieges, yep.. GW2 has them! Wonderful!

    GS: How will Guild Wars 2's player-versus-player competitive play embrace the concept of being "massively multiplayer"? Will there be new PVP modes?

    EF: We have two types of PVP in the game. The first is a small, team-based competitive style which places everyone on equal footing. Our second type, or "world vs. world," is a massive game type that takes place between multiple worlds (or servers, as other games call them). WVW features battles with hundreds of players, keep sieges, resource gathering, and a lot of map-wide strategy. We haven't released a ton of details on PVP yet because we're still very much working on it. Our basic policy is to not talk about things until they're in the game and we've had a chance to iterate on them. You can expect to hear more about PVP in the coming months.
    This article was originally published in forum thread: Guild Wars 2 Q&A - Adventuring Parties, Story, Choices, and PVP | GameSpot started by Laida View original post