
In this new ArenaNet blogpost content designers Kim Chase and Leah Rivera talk about their part in creating the GamesCom demo and how they made sure we truly experienced the new Guild Wars feel.
Leah Rivera
I was one of the designers responsible for events and spawns in The Brand, the mid-level charr section that players will experience at gamescom. I can’t wait to see people get in there and play my events! I hope they find all the GW1 lore I snuck in there. In the Brand area alone we have all these great callbacks to the original game, like the Serenity Temple, the Great Wall, and some interesting NPC dialogue… I had a lot of fun geeking out over that stuff, because I love the lore of Guild Wars and our story is built on the shoulders of the first game.
I was one of the designers responsible for events and spawns in The Brand, the mid-level charr section that players will experience at gamescom. I can’t wait to see people get in there and play my events! I hope they find all the GW1 lore I snuck in there. In the Brand area alone we have all these great callbacks to the original game, like the Serenity Temple, the Great Wall, and some interesting NPC dialogue… I had a lot of fun geeking out over that stuff, because I love the lore of Guild Wars and our story is built on the shoulders of the first game.
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