
In this new blogpost from ArenaNet, lead designer Eric Flannum and game designer Isaiah Cartwright answer your questions on the newly revealed profession, the Necromancer. The community had a lot of questions regarding this profession, so without any doubt many will love to hear more on Fear, Death Shroud, minions, and more.
Q: How will fear work in PvP? I don’t like losing control of my character, and it seems like fear may make my play experience frustrating and unenjoyable.
Eric: As Izzy alluded to, we’ll have different balance for skills in PvE and PvP, so it’s very likely that skills that cause fear will function slightly differently in the two game types. Fear is similar to a knockdown or stun in the way it disables your character for a short period of time. In some ways, fear is less powerful than knockdown, since it’s a condition, and it can be effected by anything that affects conditions. Knockdowns, on the other hand, can only be affected by things that specifically affect knockdowns.
Eric: As Izzy alluded to, we’ll have different balance for skills in PvE and PvP, so it’s very likely that skills that cause fear will function slightly differently in the two game types. Fear is similar to a knockdown or stun in the way it disables your character for a short period of time. In some ways, fear is less powerful than knockdown, since it’s a condition, and it can be effected by anything that affects conditions. Knockdowns, on the other hand, can only be affected by things that specifically affect knockdowns.








Newest Posts

What's New?