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  • Eric and Izzy Answer Your Necromancer Questions | ArenaNet


    In this new blogpost from ArenaNet, lead designer Eric Flannum and game designer Isaiah Cartwright answer your questions on the newly revealed profession, the Necromancer. The community had a lot of questions regarding this profession, so without any doubt many will love to hear more on Fear, Death Shroud, minions, and more.

    Q: How will fear work in PvP? I don’t like losing control of my character, and it seems like fear may make my play experience frustrating and unenjoyable.

    Eric: As Izzy alluded to, we’ll have different balance for skills in PvE and PvP, so it’s very likely that skills that cause fear will function slightly differently in the two game types. Fear is similar to a knockdown or stun in the way it disables your character for a short period of time. In some ways, fear is less powerful than knockdown, since it’s a condition, and it can be effected by anything that affects conditions. Knockdowns, on the other hand, can only be affected by things that specifically affect knockdowns.
    Head on over to the ArenaNet website to read the full article!
    This article was originally published in forum thread: Eric and Izzy Answer Your Necromancer Questions | ArenaNet started by Laida View original post
    Comments 1 Comment
    1. Jack's Avatar
      Jack -
      This interview should help stop the ridiculous ideas being muted by speculators that the necromancer is overpowered. How anyone can come to any conclusions about the impact of any profession revealed so far just doesn't make any sense; fun to speculate though :)