
As some thought PAX was only going to be a re-run of GamesCom's show, they were quite mistaken. ArenaNet surprised some of its most loyal fans in inviting them to a closed discussion panel on desiging events after proving their love and knowledge of GW2 in a quiz. This panel turned out not to be just an informative session, no, in fact they had the chance to design their own event in the game!
The purpose of this year’s panel at PAX was to offer insight into how Guild Wars 2 designers create events in a living, dynamic game world. And who better to offer that insight than designers Eric Flannum and Colin Johanson, teamed up with lore master Jeff Grubb?
But this wasn’t just a panel discussion about designing dynamic events. This was a collaborative workshop, where everyone in the audience was invited to participate. Together with the designers, they created an event chain that will actually be developed and placed into the game itself.
But this wasn’t just a panel discussion about designing dynamic events. This was a collaborative workshop, where everyone in the audience was invited to participate. Together with the designers, they created an event chain that will actually be developed and placed into the game itself.
For video footage of this panel, we advise you to visit SabreWolf's Youtube channel.
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