
A very interesting article has popped up on the ArenaNet website. This time around we're being spoiled with more information about the loot in Guild Wars 2, most definitely an article many fans have been waiting for. A must read for everyone!
In Guild Wars 2 we’re fully committed to the concept of rewarding players individually. This is more or less a quick way of saying that we don’t want to design a system where players argue over loot settings, turn to external “out of game” systems to decide who gets what upon downing a boss, or risk spending hours in a dungeon with nothing to show for it due to bad rolls or a ninja looter that hijacked all their treasure.
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