• Ranger


    The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger can adapt to his opponents' strengths and weaknesses.

    A ranger is accompanied by his pet, a loyal animal companion. Rangers charm pets and then bond with them. A ranger can have up to three pets at his call, but generally speaking, only one pet can be active at any time. Pets' base health, armor, and damage are based on the level of the player that owns them.

    Pets are charmed by interacting with juvenile versions of the species you want to charm. There are a variety of Tyrian species that can be charmed, including bears, moas, devourers, and sharks. As you adventure with a pet, it evolves to become more unique and eventually allows you to give it abilities that compliment your tactics.

    Rather than manage a unique resource in combat, a ranger will manage his pet, assigning them a behavior from aggressive to passive. A ranger can also manage his pet by giving commands such as "attack," "heel," and "stay."

    Rangers have a number of special skill types:

    Traps--Traps are utility skills that can be placed at a ranger's current location. When an enemy enters a trap, it is triggered. For example, Spike Trap will cripple and bleed enemies that pass through it. A trap can remain active as long as the ranger chooses to remain close to it. A ranger can only have one of each trap type out at any given time.

    Spirits--A spirit skill summons a nature spirit that influences the area around it. For example, Sun Spirit applies additional fire damage to allied attacks inside its influence. A spirit stays out for a short period of time and goes away if the ranger wanders too far away from it. Spirits can be attacked by enemies and removed from the battle. A ranger can only have one of each type of spirit out at any given time.

    Source: GuildWars2.com

    Mechanics

    Weapons
    A ranger is mostly a master of ranged weapons, however, he can use sword or greatsword in melee combat. The ranger weapons are:
    • Main Hand: Sword, Axe
    • Off Hand: Axe, Dagger, Torch, Warhorn
    • Two-Handed: Greatsword, Longbow, Shortbow
    Pets
    A ranger has three active pet slots. Outside of combat, or through the use of utility skills, the ranger can swap their active pet. There are 12 different types of pets, including some terrestrial (spiders), some amphibious (lizards), and some aquatic (sharks). Within each type there are subtypes that can influence pets' abilities. For example, a polar bear might have an Icy Roar, while a brown bear might have a Fearsome Roar. A ranger's pet gets its level from its master, which determines their basic attack, armor, and health.

    Pet Evolution
    Pets have customization options. The first of these has to do with a pet's evolution level. Pets evolve up to 20 evolution levels. Each pet type receives automatic bonuses at different evolution levels. For bears, these bonuses might be increased health or increased damage. Pets gain evolution points when the player gains XP while the pet is active. At certain evolution levels, pets will unlock ability slots (up to 4 total). Ability slots can be filled from a list of active pet abilities based on pet type.

    Pet Controls
    In addition to managing his skills, a ranger will be able to manage his pet with limited commands and modes. This will be an interface element for the ranger class. Here are some examples:

    Modes--Ongoing behavioral settings the ranger can toggle.
    • Aggressive--Attack what I am attacking.
    • Defensive--Attack enemies that attack me.
    • Passive--Don't attack.
    Commands--Specific, direct commands that execute right away.
    • Attack--Attack my target.
    • Heel--Come to me.
    • Stay--Do not move.
    Source: GuildWars2.com

    Video


    Useful Links
    Information
    Guild Wars 2 Official Website - Ranger

    Official Newsposts & Interviews
    21/07/2010 ArenaNet: Eric Flannum fields your ranger questions
    16/07/2010 ArenaNet: Link roundup: rangers, pets and ghosts

    Older Newsposts & Interviews
    14/07/2010 PCGamer: meet guild wars 2's acobatic ranger
    14/07/2010 Gamereactor: ranger profession revealed
    14/07/2010 MMORPG.com: revealing the ranger

    GW2Fans Discussion Threads

    *We'll add more to this page in due time, if you find any information or links you want to add to this thread, please post them below.
    This article was originally published in forum thread: Ranger started by Laida View original post
    Comments 2 Comments
    1. Olruna's Avatar
      Olruna -
      I'm pretty sure I'm going to be a Ranger as my main. I just hope the pets aren't too annoying to manage. (recovering WoW player here) I always found pets to be extremely useful and fun, but I didn't like having to feed them and such. Any word on if that will be the case?
    1. Remark's Avatar
      Remark -
      I'm fairly positive they don't need any special care. Only thing I know is that the pets have 20 "evolution levels", which increase if the pet is active (it gets experience while the ranger himself gets experience).