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  • Making the Battle of Khylo | ArenaNet



    Even during all the GamesCom madness, ArenaNet still finds the time to push out a new article. Jonathan Sharp and his coworkers entertain us again with the PvP map: The Battle of Khylo, this time revealing on how it was created.

    In my last blog post, I explained how to play the PvP map we’ll be showing at PAX and gamescom: the Battle of Kyhlo. I thought it would be fun to show how the various disciplines of game development work together. Game development is team based, and everyone pitches in to help create an amazing final product. Collaboration and iteration are the keys to making good games, and working well with people from other disciplines is crucial if you want a job in the game industry. Let’s take a look at how the various departments helped to bring this map to life!
    To read the entire article, head on over to the ArenaNet website.
    This article was originally published in forum thread: Making the Battle of Khylo | ArenaNet started by Laida View original post