• Engineer


    Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.

    Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.
    • Weapon Kits- These are utility skills that equip a new weapon in the engineer's hands when activated. For example, the flamethrower kit creates a short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into range of the weapon's powerful attacks.
    • Backpack Kits- When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills. For example, a bomb kit puts a backpack on engineers that allows them to deploy bombs with a variety of effects including smoke, concussion, and fire.
    • Turrets- An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. For example, an engineer can deploy a Thumper Turret to cause AOE damage, and then activate the overcharge version of that skill for a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret - and the option to overcharge it triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.
    • Tool Belt- An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill.







    Source: GuildWars2.com

    Mechanics
    Weapons
    • Main Hand: Pistol
    • Off Hand: Pistol, Shield
    • Two-Handed: Rifle

    Backpack Kits
    • Tool Kit
    • Grenade Kit
    • Bomb Kit
    • Mine Kit
    • Med Kit

    Weapon Kits
    • Flamethrower
    • Elixir Gun

    Turrets
    • Rifle Turret
    • Thumper Turret
    • Net Turret
    • Flame Turret
    • Healing Turret

    Source: GuildWars2.com

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    18/05/2011 - Guild Wars 2 Official Website - Engineer

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    This article was originally published in forum thread: The Engineer started by Laida View original post
    Comments 7 Comments
    1. Aerran's Avatar
      Aerran -
      Pistol and Shield Engineer in the making. To be honest I looked at Ranger, Warrior, and Thief for their ranged abilities, but the animations seemed "over the top". Hails of arrows? At least with a gun and grenades it SEEMS plausible. This class also seems like a perfect support class. Like a jack of all trades, just probably a little tougher to master than most.
    1. Parasite of hell's Avatar
      Parasite of hell -
      After seeing some in depth gameplay of the engineer and that compared to other professions i would say i'd pick 2 main characters wich are a mesmer and a engineer. The engineer when well played can be a really good tank. In combination with the racial elite skill from Asuran (wich puts you into this golem to fight with) i think it will be a deadly combo. Also the engineer is a kind of alchemist wich i again i find suiting for the Asuran. The lack of weapons the engineer has, he makes up with on the kits. These kits are extremely cool haha! Elixer gun, flamethrower, medic kit, Turret kit, Grenade satchel, Bomb kit, And a mine kit!
    1. Lakvar's Avatar
      Lakvar -
      The beta impressions for the previous closed beta (March) mentioned that sometimes Engineer seems to have "too much".
      So yes, I'd imagine it will be one of the professions that demand a higher skill level and a good idea of what you'll be bringing in combat.

      I certainly feel that Engineer or Necromancer (played to 29) will be one of my mains - both can be very good at tanking damage and either outlast or outplay players that came to face you with anything else but an inadequate arsenal.
    1. Laida's Avatar
      Laida -
      The Engineer felt a bit too much like TF2's Engineer. Could be good, could be bad. Will be testing it a bit more this beta, it's interesting to say the least.
    1. OreoNinja's Avatar
      OreoNinja -
      Engineer would be my third profession choice :3 (1st - Thief, 2nd - Mesmer)
    1. Kail's Avatar
      Kail -
      Very enjoyable class to play :) Loved them... I want a sylvari but I just loved the engineer... Who knows might find another profession that I just adore.
    1. Earthmonkey's Avatar
      Earthmonkey -
      Would love some more videos of well played Engi's in sPvP!