• Article: The Times They are a Changin'


    "In the words of Bob Dylan, "The Times They are a-Changin'...". That's the way I feel about the MMORPG genre as a whole. For a long time things have been pretty much set as far as how MMORPG games are designed. However, I feel that with the release of Guild Wars 2 things will begin to change. Now before you write me off as some crazy Guild Wars 2 fanboy I ask that you finish the article, you may be surprised.

    Let me start with explaining my thoughts on where I believe the current genre stands. Although World of Warcraft wasn't the first MMORPG to do most of the things in the current design build for MMO's, it was the game that popularized it. They took what was out there tweaked it a bit and made it user friendly. They gave us static quest, dungeons/raids, epic loot, powers and skill trees among other things all of which you will find in most MMO's today. Now there have been MMO's that have tried to break away from this structured design but developing new ideas like Warhammer Online adding in public quest, or Age of Conan having a combo fighting system. Both are unique ideas that bring something new to the genre. The rest of the game however was just like every other MMO. They just didn't change enough to in their games to bring the genre to a place where people expect more of what they offered with newly developed MMOs.

    This is where Guild Wars 2 comes into the mix. With all of the different content that is being added by GW2 on ground breaking levels I can feel a shift coming to a new breed of MMOs. One that has evolved into so much more than just questing, grinding mobs, and choosing a cookie cutter skill. The age of every class looking the exact same with the same armor on, using the same skills and talents will be over. There will be so much more diversity in future games after ArenaNet releases GW2 and everyone sees what game design companies are capable of delivering and will expect nothing less.

    One of the ideas I think post GW2 games will take advantage of will be the great dynamic questing system. I mean the ability to completely change the environment and social aspect of everything around you by choosing to help someone in need as opposed to just running around looking for a yellow exclamation point is just amazing to think about. Another great thing GW2 has to offer that I think future games will take advantage of will be your skills changing based on your weapon selection. I think that the customization that this has to offer for each individual class is just too much for game makers to turn down. Making the game play have no dependency on specific classes being involved is another great design that will be something gamers are looking for in games after the release of GW2. Now these aren't the only ideas, just a few I could think of off the top of my head that offer a great blueprint for future developers to build with.

    Now I'm not saying that Guild Wars 2 is going to kill all other MMO's and take the title for most popular game in the world. Although I do think it will put a major hurt on the subscriber base of some of the larger MMO's out there and will definitely be one of the top games for a long time. I am saying however that I feel with the release of Guild Wars 2, when gamers see what a company can do with a game giving you the diversity to look how you want to look, play how you want to play and have a world that revolves around decisions that you make in the game all with no monthly subscription.... This is the way of the future... Times they are a changing."

    -abStractDeath
    This article was originally published in forum thread: Article: The Times They are a Changin' started by abStractDeath View original post
    Comments 2 Comments
    1. Laida's Avatar
      Laida -
      I'm expecting it to feel "new" and that's perfectly in line with the things abStractDeath had written. Although it's still an MMO, I'm expecting it to give me the same thrill I had gotten when I first found myself 'addicted' to an MMO (lotro).

      At that time, I felt like I was at home there, I found great friends, I enjoyed every single bit of the game even though some things could be polished. It's a unique feeling I didn't feel in other games so far, it's hard to describe and I think you are talking about the same thing. The aspects that make you feel good while playing the game, making it not just a pass-time game.

      I can't explain it well either, but I just expect GW2 to become what lotro has been for me in the past. The game I would never want to quit, just because I love it!

      I won't say it will become a WoW killer, as I don't care. I just care about enjoying it. In my eyes, WoW has been killed a good while ago, because I personaly lost interest. One day or another, there will be a game with a higher subscription base, but I don't think it will be needed to have enjoyable games or inovative developers, and that's something Arenanet is proving. They just do what they need to do, and they do it well, THAT is great!
    1. Jack's Avatar
      Jack -
      Hehe, you have nicely described part of what I meant by an indefinable something :) As you know, I am a desperately waiting for GW2, desperately hoping that it will be as good as it looks, both visually, and as a new way of playing an MMO. As for WoW and other games, they are irrelevant in my opinion, it will be enough that GW2 gets enough of a player base to allow Arenanet to support and add to GW2, anything else will be a bonus :)