We have a great little article here from Jim Boer about the evolution of cinematic conversations. I’m sure most people have recently seen the conversation footage from G*STAR and are as impressed with the new lip syncing software as I am! So this article should be an interesting read to everyone.
One of the things we game developers always have to struggle with is reconciling our ambition with the reality of a production environment. In the case of our cinematic conversations...
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