• Guardian

    The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.

    Each guardian is supported by passive benefits, but he can relinquish those benefits, passing his powers on to his allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party's flanks.

    Guardians have developed three virtues that empower them in combat. By wielding Justice, the guardian's attacks can burn his enemies. With Courage, the guardian can shrug off even a mighty blow. Through Resolve, the guardian passively regenerates health, allowing him to wade into the most dangerous situation and come out alive.

    Guardians also have a number of special skill types:
    • Spirit Weapons�The guardian can summon spirit weapons to fight at his side for a limited time. Spirit weapons cannot be attacked by enemies and can be commanded to inflict a powerful attack before disappearing. For example, Hammer of Wisdom can be summoned to fight alongside a guardian, then commanded to knock down an enemy and vanish.
    • Symbols�The guardian places symbols on the ground, where they inflict damage to enemies or deliver a benefit to allies. Symbols persist for a few seconds and then go away. For instance, Symbol of Faith is a hammer attack that leaves a transient symbol on the ground, giving allies the Vigor boon.
    • Wards�A ward is a marked area on the ground that stops enemies from passing through while allowing allies to move freely. For example, a staff-wielding guardian can create a Line of Warding in front of him that keeps enemies from reaching the allies behind him.
    • Aegis�Guardians are adept in the use of Aegis, a removable boon that blocks the next attack. Guardians have access to this boon through the virtue of Courage.

    Source: GuildWars2.com

    Mechanics

    Weapons
    The guardian can choose from a mixture of melee and magical weapons. The guardian weapons are:
    • Main Hand: Mace, Scepter, Sword
    • Off Hand: Focus, Shield, Torch
    • Two-Handed: Greatsword, Hammer, Staff

    Virtues
    Guardians have three special virtue abilities--Justice, Courage, and Resolve--that grant them passive benefits in battle. They can choose to activate a virtue, extending a powerful version of these benefits to their allies, but disabling their own passive ability until the activated virtue has finished recharging. The guardian virtues are:
    • Justice�Every fifth attack causes burning. Use this skill to make nearby allies' next attacks cause burning. (This disables your Justice for 30 seconds.)
    • Courage�Every 30 seconds you are granted Aegis, blocking the next attack. Use this skill to apply Aegis to all nearby allies. (This disables your Courage for 120 seconds.)
    • Resolve�You regenerate health. Use this skill to remove conditions and apply Regeneration to all nearby allies. (This disables your Resolve for 120 seconds.)

    Source: GuildWars2.com

    Video


    Useful Links
    Information
    Guild Wars 2 Official Website - Guardian

    Official Newsposts & Interviews
    28/01/2011 ArenaNet: Link Roundup - The Guardian

    Older Newsposts & Interviews
    28/01/2011 GameOnNet: Exclusive Interview with Jon Peters
    27/01/2011 PCGamer: New Guild Wars 2 Profession revealed, meet the guardian
    27/01/2011 MMORPG.com: Guild Wars 2: ArenaNet reveals the Guardian
    27/01/2011 GameInformer: Guild Wars 2 Unveils its new guardian profession
    27/01/2011 IGN: Guild Wars 2 Guardian Announced
    27/01/2011 GameSpot: Updated Q&A First details on the Guardian
    27/01/2011 Massively: Analysis of the Guardian
    27/01/2011 TenTonHammer: Profession Preview: The Guardian

    GW2Fans Discussion Threads

    *We'll add more to this page in due time, if you find any information or links you want to add to this thread, please post them below.
    This article was originally published in forum thread: Guardian started by Laida View original post
    Comments 8 Comments
    1. Seblip's Avatar
      Seblip -
      After reading the Guardian skillset on the wiki, I've decided to abandon Ranger and play Guardian. Now I'm stuck between staff, or sword and shield.
    1. Laida's Avatar
      Laida -
      Quote Originally Posted by Seblip View Post
      Now I'm stuck between staff, or sword and shield.
      You'll end up using them all, so no need to decide! Guardian is pure awesome!
    1. Laida's Avatar
      Laida -
      Talking about guardians:

      just in:

    1. TargusSirius's Avatar
      TargusSirius -
      Guardians will be so awesome to play The armor and the protection stuff is just great :3
    1. Griff85's Avatar
      Griff85 -
      I think that i will be playing a Norn Guardian, the image of a lumbering norn looks good in my head
    1. Vincavec's Avatar
      Vincavec -
      I really really am kind of fanatic, of Guardian, I WANT to play the profession so badly. It looks astounding and the suporting aspects appeal so much to me.

      I luuuf' it.
    1. Dayel's Avatar
      Dayel -
      Probably I will choose this class. I will make a nnorn if possible
    1. Laida's Avatar
      Laida -
      I'm lvl 18 now, loving the guardian. Will be playing it for sure come launch.

      My only issue right now though, is that the greatsword and hammer both seem horribly underpowered compared to the one handed sword or even scepter. With PvP weapons I do less damage on auto-attack with a greatsword than with sword+shield, that doesn't seem right to me.

      I also find it a bit annoying that if you want to survive "champion mobs" (mostly found at the end of chained events), you're forced to go scepter (ranged). Even if I'm on the same level and try to dodge all noticable "casted" attacks of the boss, it seems impossible not to get one-shotted. I'd rather go into close combat than to pewpew some bolts with my scepter. It's very noticable that others don't use their healing skills on people around them, nor are protective skills used in such fights, it sometimes just seems a zerg, die&revive battle.