A very interesting interview with Game Designer Isaiah “Izzy” Cartwright was published on the TenTonHammer website. If you want to learn more about crowd control, conditions, (elite) skills, traits and builds, this article would be something you'd want to read!
Head on over to TenTonHammer.com to read the full article.Ten Ton Hammer: How will the various forms of crowd control factor into Guild Wars 2 without being too prevalent in PvP as a general thing? Are there multiple conditions similar to fear that can take your character out of combat?
Game Designer Isaiah “Izzy” Cartwright: We definitely have more crowd control than we did in Guild Wars 1. We have fear, stuns, knockdowns, chill, cripple… so there’s more of them this time. Because there’s less healing in the game, one of the ways that you support your allies is by doing some of those things.
That stuff is just going to have to be toned and balanced for PvP and we’re setting up an infrastructure for that. On the inverse, in order for our system to work we’re going to have to have abilities that allow you to break out of conditions as well.
An example would be the warrior’s “Shake it Off!” ability. You’re going to have to be able to use that while in Fear so that you can break out of it. Or the necro’s Plague Signet that sends a condition away, you’re going to have to be able to use that while under Fear to send to someone else.